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Smoooooth Criminals -REDUX-

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Description

Those band of Miscreants are here and ready to steal your hearts!

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STAR LOG
Bandit: That’s a Bandit. It looks a bit like a Shy Guy, but it’s somehow even worse; while Shy Guys usually stick to pranks and general mischief, Bandits make a living stealing from hapless innocents. They’re nothing but scum - let’s kick some justice into this one’s head, Mario!
HP: 7
ATK: 4
DEF: 0
Additional Notes: A Bandit is reasonably tough due to its life off the grid, but he’s nothing special compared to other foes. However, he’ll steal a coin from us if we don’t block his attacks; hit him on our next turn, or he’ll flee the battle with our money in tow! Just thinking about the smug look on that guy’s face as he grabs our coins makes my blood boil! ...Wait, how do they even change expressions? Isn’t that a mask on their face?

Elite Bandit: This is an Elite Bandit, a Bandit that’s been at the thieving business for a long time. It’s been trained personally by the Bandit Boss, Bandrito, to be stronger, tougher, and sneakier than any run-of-the-mill Bandit.
HP: 9
ATK: 6
DEF: 0
Special: Use Item
Additional Notes: Unlike normal Bandits, Elite Bandits can steal your items instead of your coins. They’ll then use the stolen items against us, which is both cheap and annoying! It’ll take them a turn to actually use anything they steal, so we can take the items back with a good hit on the Elite Bandit, but it’s much better to stop them from stealing anything in the first place; time your guarding to make sure they don’t pick your pockets, Mario!

**RARE ENEMY**
[QUICK NOTE: This one is also an optional Miniboss in Chapter 8, but are mostly found in the Tower]

Anti Bandit: That’s an Anti Bandit! Only the best of the best Bandits can claim this title. They’re legendary in the criminal community for their unparalleled stealing skills and their lethal fighting power…the Bandit version of Anti Guys, if you will.
HP: 50
ATK: 15
DEF: 2
Special: Use Badge
Additional Notes: Anti Bandits are much more powerful than other Bandits. They’ve got higher HP, ATK, and DEF, and their ram attack can steal your Badges! On their next turn, they’ll equip the badge to give themselves new abilities or attacks, which is incredibly dangerous and just plain rude! If you value our lives, Mario, block like you’ve never blocked before to stop this scumball from stealing your Badges!

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STAR LOG [For Miniboss]
Bammo: This is Bammo, the Red Super Bandit. He’s one of Bandrito’s top henchmen, and will support his boss in battle. He’s known as “The Raging Red Rogue” back in town, and he knows one strategy; attack, attack, attack!
HP: 10
ATK: 8
DEF: 0
Special: Power Spell
Additional Notes: Befitting the aggressive member of the Super Bandits, Bammo can raise the ATK of himself or his allies with a magic spell. He hits pretty hard on his own, too, but his HP is low and he has no DEF to speak of, so you can take him out pretty quickly. Once he’s gone, Bandrito and his other goons will have much less offensive presence.

Jammo: This is Jammo, the Green Super Bandit. He’s one of Bandrito’s top henchmen, and will support his boss in battle. Most people don’t remember him compared to his fellow Super Bandits, but Bandrito himself considers Jammo to be his favorite henchman for his quiet background work.
HP: 17
ATK: 5
DEF: 2
Special: Healing Spell
Additional Notes: Jammo is rather average among the Super Bandits, with high HP, moderate ATK, and low DEF, but his thieving skills are top-notch. The spellbook he stole from a travelling Shaman was how the Super Bandits learned their signature spells. Speaking of which, Jammo’s packing a healing spell, which he can and will spam on any of his wounded allies. Needless to say, he’s a very high-priority target - unless you can one-shot Bammo, I’d recommend taking Jammo out first.

Gammo: That’s Gammo, the Blue Super Bandit. He’s one of Bandrito’s top henchmen, and will support his boss in battle. His wanted poster dubs him “The Steel-Bodied Marauder” - let’s put that to the test right now!
HP: 15
ATK: 2
DEF: 4
Special: Shield Spell
Additional Notes: If his title didn’t tip you off, Gammo specializes in defending himself and his pilfering pals. He has high DEF and moderate HP, as well as the ability to boost the DEF of an ally with a magic spell. He’ll make the others a bit tougher to bring down, but his own ATK is extremely low, so you can probably ignore him until the other two Super Bandits are down.

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ZTAR LOG
Bampire: That’s a Bampire, a Bandit possessed by a Necrid. He’s done stealing coins; now, he wants YOUR LIIIIFE! ...Seriously, has he been taking notes from the Swoopers or something?
HP: 8
ATK: 4
DEF: 0
Additional Notes:  A Bampire attacks by pouncing on you and attempting to drain your HP with its sharp fangs. Block the pounce to stop that plan in its tracks. Once you get past the draining trick, it’s not much of a threat - kick its bloodsucking butt until it learns its lesson!

**RARE ENEMY**

Bracula: This is a Bracula, a Necrid-possessed Elite Bandit that thirsts for life force. It came to the Tower of 100 Trials in search of a powerful energy at the top. Kind of like us, really...except we don’t want to eat whatever’s up there.
HP: 13
ATK: 9
DEF: 0
Special: Electric Tackle
Additional Notes: Braculas have even nastier tricks than Bampires. Their pounces are distorted by their ability to fade in and out of view as they approach, making it harder to time your blocks. If they pin you down, they’ll drain a chunk of your HP and FP; the former heals them, and the latter fuels their Electric Tackle, which hits both of us and pierces DEF. They’re hardier than Bampires, but we can win if we keep blocking their pounces and wearing them down.
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Comments2
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Leonidas23's avatar
Hm, not much different than the previous versions, so I don't know what to say...