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Not so Shy Guy

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And now I bring you the entire Scan Log of the Shy Guys you fight. All the Shy Guys you see in this pic are the ones you fight in Chapter 8, when you fight Doctor Guy. However, they aren’t Shy anymore my friends………..

SCAN LOG

SCAN COMPLETE.
CREATURE: Brave Guy. One of Doctor Guy’s henchmen. Brave Guys are genetically altered Shy Guys with much more aggression and skills in battle. Brave Guys use their new strength and power to aid their creator and the Infinity Empire.
STATS: HP 15/ATK 9/DEF 0
ATTACKS: Brave Tackle/Acrobatic Stomp
ANALYSIS: Though they may be genetically altered, they still fight like normal Shy Guys. They attack by doing acrobatic maneuvers that deal great amounts of damage, but a well-timed guard will lower the amount of damage. Keep this in mind and defeating the Brave Guys will be no harder than fighting a simple Shy Guy.

SCAN COMPLETE.
CREATURE: Elite Brave Guy. A high-ranking Brave Guy with much more to offer than the regular ones. Elite Brave Guys usually are sent to aid and provide a stronger aid for their group. The Elite Brave Guys are much tougher in battle than the standard Brave Guy.
STATS: HP 30/ATK 15/DEF 0
ATTACKS: Brave Tackle/Acrobatic Stomp
ANALYSIS: Though they may be strong, they still have the same attacks as the normal Brave Guys. When dealing with Elite Brave Guys, the use of a powerful attack will defeat them in no time. Remember to time your guarding to reduce the damage you will take from their attacks.

SCAN COMPLETE.
CREATURE: Assault Guy. A Brave Guy that flies in a small flying machine that almost resembles Bowser’s Clown Car. The Assault Guy has tons of attacks to dish out. Be very wary with them.
STATS: HP 17/ATK 10/DEF 0
ATTACKS: Bob-Omb Toss/Electrical Napalm/Spike Ball/Poison Mushroom/Gooey Death
ANALYSIS: Assault Guy attacks by tossing an assortment of deadly explosives, spikes, and other dangerous things. When it tosses its Electrical Napalm, it will cause an electrical explosion that will attack all opponents and paralyze them. Their Spike Ball will deal a high amount of damage and their Poison Mushroom, which cannot be guarded against, will poison any that gets hit by it. But their strongest and possibly their most dangerous, is their Gooey Death; where they will toss a gooey like ball that will latch on to you for three turns. Once all three turns are over, it will explode, causing a lethal and quick demise. Defeat the Assault Guy before you become victimized to the Gooey Death.

SCAN COMPLETE.
CREATURE: Heal Guy. A Brave Guy that was given medical training and act as the medic of the team. Heal Guys, like the Assault Guys; also fly in their flying machines to avoid any ground attacks. They cannot attack whatsoever, but they still hold a threat.
STATS: HP 25/ATK 0/DEF 0
ATTACKS: Heal/Power Up/Gradual Heal/Heal-All
ANALYSIS: Heal Guys will either heal one of its allies or heal the entire party. Whatever the case maybe, it must not be allowed to do so, or the battle will just become a lot longer and possible harder. They can also grant their allies s Gradual Healing ability, replenishing five points of their health with each turn passed. They can also raise their allies ATK and DEF when needed to. They may not attack, but their constant healing makes these guys a problem that should be taken care of now.

SCAN COMPLETE.
CREATURE: Stilt Guy. A Brave Guy on stilts. The stilts give them a helpful aid in getting hurt by your hammer. They are the weakest of the group and don’t hold much of a threat.
STATS: HP 12/ATK 7/DEF 0
ATTACKS: Stilt Attack/Stilt Jump
ANALYSIS: Both of their attacks won’t do that much damage. Blocking them will reduce to at least 2 points. You can knock these Brave Guys off their stilts by the use of an earthquake like attack. Once then, they’ll become regular, stiltless Brave Guys.

SCAN COMPLETE.
CREATURE: Air Guy. A Brave Guy that fights in the air by hovering on a propeller. Avoid contact with the spinning propellers or you will take damage.
STATS: HP 16/ATK 9/ATK 0
ATTACKS: Sling Shot/Triple Sling Shot
ANALYSIS: Air Guys attack by shooting small painful pieces of metal with their slingshots. When their health is low, they will become way more aggressive and fire three in one turn. Remember; avoid contact with the spinning propeller. Find another means of attacking them without the use of your jump.


Shy Guy: NINTENDO
Big Help Thanks to: :iconbornthisway5-23-11:
Others: ME
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Comments27
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gamewizard-2008's avatar
Well, this gives me a whole new perspective on them. =/